Unwrella 4 Features
Effective. Simple. Painless.
The new normality in 3D are no longer low-poly models, but extremely high-poly assets, impossible to unwrap manually.
Unwrapping crooked things
Unwrella’s strength lies in your weakness.
You can’t unwrap high-poly, jagged, twisted and misshapen assets. The “Organic” mode is entirely automatic, the time usually spent by artists for manually unwrapping such complex objects is reduced to zero.
The worse the geometry is shaped, the better Unwrella can exploit it!
Unwrapping edgy things
This is a true one-click action for creating UVs on the fly for light-maps, procedural textures, texture baking or preparing your cities, indoor or industrial design geometries for Unreal or Unity.
Projection unwrapping in Unwrella does this job for you.
Superb UV packing
Unwrella comes with integrated UV-Packer technology for optimal UV packing. There are not many tools on the market that can compete with UV-Packer in terms of speed and efficiency. It is unrivaled when it comes to packing thousands of clusters and millions of polygons.
This makes it an ideal choice for texture-baking or painting, where each pixel counts.
Still waters run deep
Unwrella is one click, but not yet entirely a magic button.
We have listened for a decade what our 3D customers have to struggle with and what production workflow expectations they have. It was very soon clear to us that there are as many special cases as there are customers. We have developed and cultivated Unwrella over a long time, adding as much functions as necessary while removing as much superfluous stuff as needed.
And we contiue to do it every day.
We are resolutely committed to good, clear and functional usage.
Permanent license, constant updates.
Unwrella uses a mobile license, which you can move from one computer to the other around the world. The activation & deactivation happens with a simple click. For more, detailed explanations about the licensing functionality, please refer to the Installation and Licensing Manual.