News Entries (RSS)

Press Release: Unwrella Released, 20% price reduction and free upgrade until 01/12/2008

16/11/2008

Unwrella: 20% price reduction and free upgrade to v2.0 until 01/12/2008
We are glad to announce the immediate availability of Unwrella 3D Studio MAX plug-in for commercial licensing. In the first week, all our customers will enjoy 20% price reduction (to the cost of 79 EU) for each bought single-seat license. Additionally, users who purchase [...]

Editable Seams support in the works

03/11/2008

During the Open Beta phase of development, we’ve encountered a popular request among the Unwrella users for precise seams control, which is especially useful for texture painting (ie. in Photoshop).
Responding to those user requests, we have started working on the editable seams feature for Unwrella v2.
We are aiming at the following workflow:
1) the possibility to [...]

New Beta version released

03/11/2008

We’re glad to announce the final beta version of the Unwrella plug-in is released today.
This version features numerous bug fixes and a proper licensing system which does not require internet connection and supports render farm operation.
New Features:
* new licensing system, with render farm support
Fixed Bugs:
* installation failure with message: “There is no Max installed! Setup [...]

Unwrella - the new Texture Unwrapping Plug-in for 3DS Max!

Order Unwrella Now

- Automatic one-click solution - Just apply the Unwrella modifier
- Smart - Reduces texture mapping seams almost completely
- Optimal - Creates maximal number of large chunks
- Efficient - Arrangement of chunks wastes no space on the UV surface
- One-to-one Layout - Minimizes surface stretching
- Excellent for all kinds of models (organic, human, industrial)

Unwrap_1

Unwrella is an exact unwrapping plug-in for 3D Studio MAX. It is a single click solution which allows you to unfold your 3D models with exact pixel to model surface aspect ratio in the fastest way.
Unwrap_1

Unwrella has been designed to speed up the Realtime graphics UV mapping production significantly while producing optimally unwrapped textures at the same time.