Unwrella, the automatic and optimal unwrapping plug-in for Autodesk™ 3D Studio Max is now available in Version 2.0, introducing the keenly requested support for manual seam placements.

Igor Posavec, CGI Director of 3d-io, presents in the following 10 minutes tutorial the wonderfull workflow by designing the UV maps and textures in order to create proffessional looking 3D Game Characters. Igor goes step-by-step explaining the adventages of parametric mapping and texturing. It is highly recommended for all 3D Artists focused on Mapping & Texturing to take a look at this video.
You can watch the movie (s. above) or download it for your off-site seeing (s. below or "download" icon).

Key features of this new version:

Unwrella 2.0 now offers full support for manually placed seams and can maintain the manually chosen chart distribution during the unwrap process.
Unwrella 2 Seams support

– Enhanced usability due to seam visualization in the Viewports and user selecable colorization of manual and automatically placed seams.
Unwrella 2 Quads support

– Unwrapping of meshes with arbitrary polygon shapes (not just quads) has been improved.
Unwrella 2 GUI

Version 2.0 of the Unwrella unwrapping plug-in for Autodesk™ 3ds Max™ 9, 2008, 2009 (each 32bit and 64bit) is now available for sale and as a freely downloadable trial version on its homepage: https://www.unwrella.com

Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush™ or Mudbox™.

About 3d-io
3d-io games & video production GmbH is specialised company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design & video production, digital content creation as well as in graphics and animation. We are dedicated to provide easy-to-use software products accompanied by dedicated support team, experienced programmers and top notch 3D artists. Our latest product on the gaming market was nominated for the German Game Developers Award 2008 in best graphics category, and CG products are used by many famous Game and Design Studios worldwide.