3d-io and 3DVF announce a DominanceWarIV Mini Challenges and invite all 3D Artists to take a part by the biggest online contest to prove which Artwork is dominating the scene!
For this purpose, 3d-io and 3DVF have prepared prises for the winners in value of € 1500,-! Take part and win full packages of Unwrella, FlatIron and UV-Packer and use the software to improve your workflow even more.

About 3DVF (http://www.3dvf.com/)
3DFV is the most prominent french Art and Design portal and organizer of the DominanceWarIV Mini Challenges.
Please read the rules and visit the current Challenge Sites and enjoy the stunning works of 3D Artists!

http://www.3dvf.com/forum/3dvf/Dominance-War-IV-Frog-returns/liste_sujet-1.htm

About 3d-io (http://www.3d-io.com)
3d-io games & video production is a german software company founded in 1996, focused on providing digital contents, high-quality 3D and 2D design, innovative software products on the field of game and infotainment industry. 3d-io is the author of unique UV Mapping and Texturing Plugins Unwrella, FlatIron and UV-Packer.
Candidates Dominance War

Dominance War IV (http://www.dominancewar.com)
Anticipation for the launch of a yearly event grows as we near the starting mark for Dominance War IV. Dominance War, on www.dominancewar.com, is a truly unique game art challenge. It is the only event of its kind to bring together famous forums to compete for world champion standings in an Olympic-like setting. In Dominance War, Artists are the athletes and online forums are their countries. It is a place that fosters the sharing of ideas and techniques and helps artists acquire new skills and new methods to achieve spectacular things. Each year, the thoughts of artists across the globe are depicted with truly imaginative art and starting this February 20th 2009, an unprecedented 12 art forums, 7 languages, and over 50 nationalities will take part in the largest war in the series – Dominance War IV.

Dominance War IV – What’s coming?
Mystery in the final hour of tension, a twist at the turn of an era, Dominance War has always been about making an imaginative environment where artists are free to explore. Yes, there will always be rules in any given competition, but in this event, it’s all about options. In Dominance War IV, artists are able to choose a character type, what they carry and the attack methods he or she employs. Because of this, artists are able to individualize their characters to their own personal tastes and as a result, each entry is assured to stand out amongst others. What these new options are and how they can be used to create a fabulous entry… when the official rules are released, everything will be revealed.
Unwrella 3DVF DominanceWar

Many grand things are arriving in Dominance War IV. An original story line, new mini challenges, additional sponsors, world renowned judges, further teams, extra languages, upgraded entry system, and a lot more. Each year, with support and suggestions from our community, DW improves for everyone so artists can always expect great things! Many preparations are being made. First and foremost, we are looking into partnerships with schools and their 3d classrooms. We hope to offer students the exposure they need to get them the jobs they always longed for. Additionally, we are going to expand the Dominance War movement with an informal gallery showcase in GDC 2009. We are extremely proud of the accomplishments of our artists and our great supporting sponsors, so we always look for additional ways in which we can promote them. It is our hopes that through various galleries, viewers around the world, in various nationalities, will become more aware of how truly great it is to be a game artist.

Why enter Dominance War IV?
Aside from +10 000 USD in cash prizes? Another benefit of entering a competition of this caliber comes with the global recognition attained. Winners will be interviewed in magazines, featured in live galleries, receive great prizes, get fantastic resume highlights, and will be regarded as heroes by their chosen home forums for many years to come. However, let’s not discount what non-champions will get. Dominance War is about giving everyone a place to learn new and innovative methods, create a fantastic portfolio piece, make friendships, find motivation, and showcase talents to the world. Even if an entry is not the best, each and every artist will take home knowledge that helps future careers. In the end, all the time invested in Dominance War is invaluable time invested in one’s self, one’s art and one’s talents. Win or loose, prizes or no prizes, there is a little something to be had for everyone.

How it works:
As Dominance War IV approaches, two types of events will unfold – Two quick-paced DW Mini Challenges with the first starting February 20th 2009, and an Epic Main Challenge that begins March 12th 2009.
.
Mini Challenges:
Mini Challenges are small single thread based competitions with easy topics and small polygon budgets. They are very intense as they only last for 9 days. Examples of topics include: creating a cartoon character, a small object, a weapon etc. To join, you must
1 – Select and represent 1 of 12 forums engaged in Dominance War IV. Once a forum has been chosen, you cannot change forums until Dominance War V, 2010.
2 – After the rules have been revealed and read, post your "mandatory" work in progress (w.i.p) shots in a single 3d and 2d thread within your selected forum. All artists must post their w.i.p art in the same thread on the same forum.
3 – Before the challenge ends, submit your final entry into the DW entry system.
4 – When all entries are in a 4-day public voting process begins.
5 – When voting is over, the best 5 artists from each forum move into the final professional judging stage and both Epic Main and Mini Challenge World Champions are announced in June 2009.

Epic Main Challenge:
The main challenge is like previous Dominance Wars. It is a character-based competition with game-like polygon budgets, texture budgets and a storyline. When the rules are revealed on March 12th, if artists have not already chosen a forum to represent, they must do so now. Unlike mini challenges, artists must create their own personal 3d or 2d work-in-progress (w.i.p) threads on their selected forums. Everyone has 8 weeks to post mandatory w.i.p updates and everyone is encouraged to help others with friendly suggestions and critiques. Before the challenge ends, artists must submit their final entries into the DW system and when judging is complete and the war is over, this year’s World Champions and the winning forums they represent are revealed in June 2009.

Any advice for people entering:
If this is your first time entering Dominance War, I would suggest that extra care be given to the rules and options of Dominance War IV. If we use last year’s rules as an example, if you choose to create a warlord character with a powerful fire element sword, don’t make him blue, dressed in a robe, and casting spells. Try to make the best entry possible with the options you choose. Dominance War IV options can easily be incorporated into your entry and they are an absolute must-see during judging.
 
Although dominance war is a fairly open competition, an epic series with a 3-year history is always a little daunting to first time participants. Fortunately, there are plenty of moderators and artists who are always happy and willing to help fellow artists get started.

Here are a few tips.
– Always look carefully at the rules and ask questions if you don’t understand something.

– Make sure you love and take pride in the concept/idea you create. The concept should be something that will captivate you throughout the comp. If you love your idea, regardless of what happens around you, this will pull you through all difficult times.

– It might be tempting to create an entry that pushes or bends the rules, but if you look at previous champions, they are all perfect examples of the topics they represent. In 2006, rawkstar’s entry, General Crom, was a perfect War General. In 2007, Team Bigun’s entry was a fantastic Shadow type character perfectly equipped for mass extermination. In 2008, parkparkin’s 3d final looked like a perfect War Lord with a highly magical weapon and JerryJ’s 2d queen-like creation, flying impervious to all attacks, was perfect for destroying all opposition.

– Pace yourself. Don’t leave everything to the last minute. If you can’t keep a schedule then pace yourself according to another artist in the competition. If he/she finishes a head over the weekend, finish yours!

– Leave enough time at the end for a great presentation. A bad presentation can easily kill 2 months of hard work. Judges don’t see the hard work put into progress threads. They only see final images. If the presentation of the first image, winning pose, is bad, they will immediately skip to the next finalist.
 
– Don’t hide your character under too many effects. Each character should be able to stand proudly by itself.  The winning pose is about showing your character in a simple natural setting. If your entry is hidden, it looks like your entry has something to hide and will in turn be skipped.

Final Notes:
We will always be here to encourage and help artists in the coming months ahead. If you are an artists thinking about joining in on the fun, we look forward to seeing you in Dominance War IV. From the Dominance War team, we wish everyone good luck and we hope you enjoy this year’s epic event! See you on the forums!
 DominanceWar